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KJS::NumberPrototypeImp Class Reference

#include <number_object.h>

Inheritance diagram for KJS::NumberPrototypeImp:

KJS::ValueImp

List of all members.


Detailed Description

For internal use only.

The initial value of Number.prototype (and thus all objects created with the Number constructor

Definition at line 44 of file number_object.h.


Public Member Functions

virtual Value call (ExecState *exec, Object &thisObj, const List &args)
virtual bool canPut (ExecState *exec, const Identifier &propertyName) const
virtual const ClassInfoclassInfo () const
virtual UString className () const
virtual Object construct (ExecState *exec, const List &args)
virtual Value defaultValue (ExecState *exec, Type hint) const
void deleteAllProperties (ExecState *)
virtual bool deleteProperty (ExecState *exec, unsigned propertyName)
virtual bool deleteProperty (ExecState *exec, const Identifier &propertyName)
bool deref ()
bool dispatchToBoolean (ExecState *exec) const
double dispatchToNumber (ExecState *exec) const
Object dispatchToObject (ExecState *exec) const
Value dispatchToPrimitive (ExecState *exec, Type preferredType=UnspecifiedType) const
UString dispatchToString (ExecState *exec) const
bool dispatchToUInt32 (uint32_t &) const
Type dispatchType () const
virtual Value get (ExecState *exec, unsigned propertyName) const
virtual Value get (ExecState *exec, const Identifier &propertyName) const
ValueImpgetDirect (const Identifier &propertyName) const
virtual Boolean hasInstance (ExecState *exec, const Value &value)
virtual bool hasProperty (ExecState *exec, unsigned propertyName) const
virtual bool hasProperty (ExecState *exec, const Identifier &propertyName) const
virtual bool implementsCall () const
virtual bool implementsConstruct () const
virtual bool implementsHasInstance () const
bool inherits (const ClassInfo *cinfo) const
Value internalValue () const
virtual void mark ()
bool marked () const
 NumberPrototypeImp (ExecState *exec, ObjectPrototypeImp *objProto, FunctionPrototypeImp *funcProto)
void operator delete (void *)
void * operator new (size_t)
virtual ReferenceList propList (ExecState *exec, bool recursive=true)
Value prototype () const
virtual void put (ExecState *exec, unsigned propertyName, const Value &value, int attr=None)
virtual void put (ExecState *exec, const Identifier &propertyName, const Value &value, int attr=None)
void putDirect (const Identifier &propertyName, int value, int attr=0)
void putDirect (const Identifier &propertyName, ValueImp *value, int attr=0)
ValueImpref ()
void restoreProperties (const SavedProperties &p)
void saveProperties (SavedProperties &p) const
const ScopeChain & scope () const
void setGcAllowed ()
void setGcAllowedFast ()
void setInternalValue (ValueImp *v)
void setInternalValue (const Value &v)
void setPrototype (const Value &proto)
void setScope (const ScopeChain &s)
bool toBoolean (ExecState *exec) const
int32_t toInt32 (ExecState *exec) const
double toInteger (ExecState *exec) const
double toNumber (ExecState *exec) const
Object toObject (ExecState *exec) const
Value toPrimitive (ExecState *exec, Type preferredType=UnspecifiedType) const
UString toString (ExecState *exec) const
uint16_t toUInt16 (ExecState *exec) const
uint32_t toUInt32 (ExecState *exec) const
Type type () const

Public Attributes

unsigned short int refcount

Static Public Attributes

static const ClassInfo info = {"Number", 0, 0, 0}

Protected Attributes

PropertyMap _prop

The documentation for this class was generated from the following files:

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